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About us

Want to learn how PHALANX came about? Or maybe you are just curious to know about the people responsible for some of your favourite game designs? We’re glad you want to get to know us. This section is just for you.

We are PHALANX

PHALANX exists not thanks to some ‘Eureka!’ moment. There was no apple that fell from the tree. It exists thanks to two wargaming enthusiasts, Jaro and Waldemar, bonded through their shared love of Empires in Arms and Paths of Glory. Their humble idea: launch an online retailer. Bring modern games to Poland. ‘Los Diabolos Polacos’ was born.

The name was chosen with intent. ‘The Polish Devils’. A rebellious, punk attitude. Disruptors. An attitude we maintain to this day.

The Devils became PHALANX in 2009. And with the breakthrough success in 2017 of our remake of the classic wargame Hannibal: Rome vs Carthage, followed up by the multi-award winning UBOOT, PHALANX became a serious publisher.

Today we are even more than that. We still love games with a historic theme, but we also love family games, adventure games, digital games. The journey is only just beginning…

You’ll see in our games:

A focus on gameplay

We specialise in historical games. We look to offer a unique perspective, with a strong attention to detail. However, our games are first and foremost about creating a memorable gaming experience. We do not let our desire for accurate historical representation get in the way of that.

The highest quality art & components

We believe that art and components are incredibly important in enhancing your gaming experience. For that reason, we spend a lot of time and resources on getting the aesthetics of our games right, including using only the highest quality components.

A desire to push the boundaries

We are not afraid of doing things differently. We are innovative and bold in the games we design, and the mechanics we use.

Our team

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Jaro Andruszkiewicz
Co-founder and Creative Director
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Waldemar Gumienny
CEO, Co-founder
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Bartłomiej Jędrzejewski
Art & Graphic
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Mariusz Rosik
Development
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Maciej Jurczyszyn
Logistics
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Łukasz Damięcki
Sales
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Iwona Daciuk
Accounting
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James Buckley
Development
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Srdjan Jovanovski
Development
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Natalia Stanek
Marketing and events
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Adrian Turzański
Marketing and crowdfunding
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Sandra Kubacka
Accounting
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Katarzyna Jasińska
DTP
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Maciej Krasuń
3D Designer
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Kinga Jurczyszyn
Customer Care
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Agata Jurczyszyn
Production
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WHAT ABOUT YOU? 

That’s enough about us. We want to hear from you. You are clearly someone that loves games, so tell us more. Send us a message. Share your thoughts with us. You can contact someone in the team directly through our Contacts page, or post on our social media. We’d love to hear from you!