Designers: Waldek Gumienny & Jaro Andruszkiewicz
No gas, no ammo, no food. No time to spare to cross the Rhine before the enemy closes all the gaps. You need to secure the bridgehead before others do. That’s the only way to victory and your personal glory.
1944: Race to the Rhine is a new game experience. You can’t win this game without proper planning. Your tanks need gas to move and ammo to fight. But don’t forget to feed your GIs. So what would be your transport priority?
Will you follow General Patton’s strategy to discard ammo in order to bring additional fuel barrels along to move boldly forward? Will you risk your prestige and gamble on Market-Garden as Marshal Montgomery did? Will you cross the Rhine faster than General Bradley did, with the help of your hard work and a little luck?
So, how are you planning your victory?
The game is based on the historical events of the year 1944. The players, in the roles of the Allied commanders, take part in a true race to the Rhine. Whoever reaches the river before wins the game and ends World War II before Christmas. But there is little time, since the Axis defense is getting stronger and stronger, and the window of opportunity may not be open much more.
Each player controls three or four Corps and the players move in turns. In each turn, players can do two actions: move their Bodies (and fight in a battle, if they encounter Axis troops), get supplies, get transport trucks, and ensure air supremacy. The first to cross the Rhine River wins.
- 3 commander cards (Monty, Patton and Brad)
- 10 wooden blocks in 3 colors: 4 red, 3 white and 3 blue
- 10 Body cards (4 red, 3 white and 3 blue)
- 66 chase cards, divided into 3 decks of 22 cards per player
- 23 Axis cards
- 3 double-sided help cards
- Supplies: 35 pieces of fuel, 30 of ammunition, 25 of food
- 32 transport trucks
- Markers: 25 Axis markers; 120 Allied markers – 40 of each color (red, white and blue), 20 medals, 1 limited supply base (Ostend), 4 airborne units, 3 air support markers, 1 climate marker
- 10 stickers for the blocks
- 3 white 6-sided dice (only used in 1-player games)
- Zip-type plastic bags to store the components